UEditorEngine::ReimportFbxAnimation

Reimport animation using SourceFilePath and SourceFileStamp

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp

Syntax

static bool ReimportFbxAnimation
(
    USkeleton * Skeleton,
    UAnimSequence * AnimSequence,
    class UFbxAnimSequenceImportData * ImportData,
    const TCHAR * InFilename
)

Remarks

Reimport animation using SourceFilePath and SourceFileStamp

Parameters

Parameter

Description

Skeleton

The skeleton that animation is import into

Filename

The FBX filename

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