UEditorEngine::RenameObject

Object management.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorObject.cpp

Syntax

virtual void RenameObject
(
    UObject * Object,
    UObject * NewOuter,
    const TCHAR * NewName,
    ERenameFlags Flags
)

Remarks

Object management.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss