Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorObject.cpp |
virtual void RenameObject
(
UObject * Object,
UObject * NewOuter,
const TCHAR * NewName,
ERenameFlags Flags
)
Object management.