Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
void RequestEndPlayMap()
Request that the current PIE/SIE session should end. This should be used to end the game if its not safe to directly call EndPlayMap in your stack frame