UEditorEngine::RequestPlaySession

Request to play a game on a remote device

Windows
MacOS
Linux

Deprecated

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

void RequestPlaySession
(
    const FString & DeviceId,
    const FString & DeviceName
)

Remarks

Request to play a game on a remote device

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss