Deprecated
Use the overload of RequestPlaySession which takes a FRequestPlaySessionParams instead.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
Makes a request to start a play from a Slate editor session
Parameter |
Description |
---|---|
bAtPlayerStart |
Whether or not we would really like to use the game or level's PlayerStart vs the StartLocation |
DestinationViewport |
Slate Viewport to play the game in, or NULL to spawn a standalone PIE window |
bInSimulateInEditor |
True to start an in-editor simulation session, or false to kick off a play-in-editor session |
StartLocation |
If specified, this is the location to play from (via a PlayerStartPIE - Play From Here) |
StartRotation |
If specified, this is the rotation to start playing at |
DestinationConsole |
Where to play the game - -1 means in editor, 0 or more is an index into the GConsoleSupportContainer |
bUseMobilePreview |
True to enable mobile preview mode (PC platform only) |
bUseVRPreview |
True to enable VR preview mode (PC platform only) |