UEditorEngine::Save

The editor wrapper for [UPackage::Save](API\Runtime\CoreUObject\UObject\UPackage\Save).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

FSavePackageResultStruct Save
(
    UPackage * InOuter,
    UObject * Base,
    EObjectFlags TopLevelFlags,
    const TCHAR * Filename,
    FOutputDevice * Error,
    FLinkerNull * Conform,
    bool bForceByteSwapping,
    bool bWarnOfLongFilename,
    uint32 SaveFlags,
    const class ITargetPlatform * TargetPlatform,
    const FDateTime & FinalTimeStamp,
    bool bSlowTask,
    class FArchiveDiffMap * InOutDiffMap,
    FSavePackageContext * SavePackageContext
)

Remarks

The editor wrapper for UPackage::Save. Auto-adds files to source control when necessary

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