Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
FSavePackageResultStruct Save
(
UPackage * InOuter,
UObject * Base,
EObjectFlags TopLevelFlags,
const TCHAR * Filename,
FOutputDevice * Error,
FLinkerNull * Conform,
bool bForceByteSwapping,
bool bWarnOfLongFilename,
uint32 SaveFlags,
const class ITargetPlatform * TargetPlatform,
const FDateTime & FinalTimeStamp,
bool bSlowTask,
class FArchiveDiffMap * InOutDiffMap,
FSavePackageContext * SavePackageContext
)
The editor wrapper for UPackage::Save. Auto-adds files to source control when necessary