UEditorEngine::SelectByPropertyColoration

Selects actors that match the property coloration settings.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void SelectByPropertyColoration
(
    UWorld * InWorld
)

Remarks

Selects actors that match the property coloration settings.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss