UEditorEngine::SelectNamedActor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

AActor * SelectNamedActor
(
    const TCHAR * TargetActorName
)

Returns

A pointer to the named actor or NULL if not found.

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