UEditorEngine::SetPreviewPlatform

Call this function to change the feature level and to override the material quality platform of the editor and PIE worlds

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

void SetPreviewPlatform
(
    const FPreviewPlatformInfo & NewPreviewPlatform,
    bool bSaveSettings
)

Remarks

Call this function to change the feature level and to override the material quality platform of the editor and PIE worlds

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