UEditorEngine::SetPropertyColorationTarget

Sets property value and property chain to be used for property-based coloration.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

virtual void SetPropertyColorationTarget
(
    UWorld * InWorld,
    const FString & PropertyValue,
    class FProperty * Property,
    class UClass * CommonBaseClass,
    class FEditPropertyChain * PropertyChain
)

Remarks

Sets property value and property chain to be used for property-based coloration.

Parameters

Parameter

Description

PropertyValue

The property value to color.

Property

The property to color.

CommonBaseClass

The class of object to color.

PropertyChain

The chain of properties from member to lowest property.

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