UEditorEngine::ShouldAbortBecauseOfPIEWorld

If a PIE world exists, give the user the option to terminate it.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

bool ShouldAbortBecauseOfPIEWorld()

Remarks

If a PIE world exists, give the user the option to terminate it.

Returns

true if a PIE session exists and the user refused to end it, false otherwise.

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