Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
bool ShouldAbortBecauseOfUnsavedWorld()
If an unsaved world exists that would be lost in a map transition, give the user the option to cancel a map load.
true if an unsaved world exists and the user refused to continue, false otherwise.