UEditorEngine::StartQueuedPlaySessionRequest

Kicks off a "Request Play Session" request if there is one set.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

void StartQueuedPlaySessionRequest()

Remarks

Kicks off a "Request Play Session" request if there is one set. This should not be called mid-transaction.

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