Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
void StartQueuedPlaySessionRequest()
Kicks off a "Request Play Session" request if there is one set. This should not be called mid-transaction.