UEditorEngine::StartQueuedPlaySessionRequestImpl

Start the queued Play Session Request.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

virtual void StartQueuedPlaySessionRequestImpl()

Remarks

Start the queued Play Session Request. After this is called the queued play session request will be cleared.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss