Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void SyncBrowserToObjects
(
TArray< struct FAssetData > & InAssetsToSync,
bool bFocusContentBrowser
)
Synchronizes the content or generic browser's selected objects to the collection specified.
Parameter |
Description |
---|---|
ObjectSet |
the list of objects to sync to |