UEditorEngine::SyncBrowserToObjects

Synchronizes the content or generic browser's selected objects to the collection specified.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

void SyncBrowserToObjects
(
    TArray< struct FAssetData > & InAssetsToSync,
    bool bFocusContentBrowser
)

Remarks

Synchronizes the content or generic browser's selected objects to the collection specified.

Parameters

Parameter

Description

ObjectSet

the list of objects to sync to

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