UEditorEngine::VerifyLoadMapWorldCleanup

Verify any remaining [World(s)](API\Runtime\UMG\Components\EWidgetSpace) are valid after [LoadMap](API\Editor\UnrealEd\EMapChangeType) destroys a world

Windows
MacOS
Linux

Override Hierarchy

UEngine::VerifyLoadMapWorldCleanup()

UEditorEngine::VerifyLoadMapWorldCleanup()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

virtual void VerifyLoadMapWorldCleanup()

Remarks

Verify any remaining World(s) are valid after LoadMap destroys a world

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss