Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp |
bool WarnIfLightingBuildIsCurrentlyRunning()
Checks if asynchronous lighting is building, if so, it throws a warning notification and returns true