Deprecated
Use IsSimulateInEditorInProgress instead.
uint32 bIsSimulatingInEditor: 1
True if we're Simulating In Editor, as opposed to Playing In Editor. In this mode, simulation takes place right the level editing environment
Deprecated
Use IsSimulateInEditorInProgress instead.
uint32 bIsSimulatingInEditor: 1
True if we're Simulating In Editor, as opposed to Playing In Editor. In this mode, simulation takes place right the level editing environment