UEditorEngine::edactCopySelected

Copy selected actors to the clipboard.

Windows
MacOS
Linux

Override Hierarchy

UEditorEngine::edactCopySelected()

UUnrealEdEngine::edactCopySelected()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

virtual void edactCopySelected
(
    UWorld * InWorld,
    FString * DestinationData
)

Remarks

Copy selected actors to the clipboard.

Parameters

Parameter

Description

InWorld

World context

DestinationData

If != NULL, additionally copy data to string

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