UEditorEngine::edactDuplicateSelected

Duplicates selected actors.

Windows
MacOS
Linux

Override Hierarchy

UEditorEngine::edactDuplicateSelected()

UUnrealEdEngine::edactDuplicateSelected()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

virtual void edactDuplicateSelected
(
    ULevel * InLevel,
    bool bOffsetLocations
)

Remarks

Duplicates selected actors.

Parameters

Parameter

Description

InLevel

Level to place duplicate

bUseOffset

Should the actor locations be offset after they are created?

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