UEditorEngine::polySetAndClearPolyFlags

Sets and clears all Bsp node flags. Affects all nodes, even ones that don't really exist.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorCsg.cpp

Syntax

virtual void polySetAndClearPolyFlags
(
    UModel * Model,
    uint32 SetBits,
    uint32 ClearBits,
    bool SelectedOnly,
    bool UpdateMaster
)

Remarks

Sets and clears all Bsp node flags. Affects all nodes, even ones that don't really exist.

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