Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorCsg.cpp |
Takes a list of polygons and creates a new list of polys which have no overlapping edges. It splits edges as necessary to achieve this.