| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerformanceSettings.h |
Include |
#include "Editor/EditorPerformanceSettings.h" |
class UEditorPerformanceSettings : public UDeveloperSettings
Name | Description | ||
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uint32: 1 |
bEnableScalabilityWarningIndicator |
When enabled, a warning will appear in the viewport when your editors scalability settings are non-default and you may be viewing a low quality scene |
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uint32: 1 |
bEnableSharedDDCPerformanceNotifications |
When enabled, Shared Data Cache performance notifications may be displayed when not connected to a shared cache |
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uint32: 1 |
bMonitorEditorPerformance |
When turned on, the editor will constantly monitor performance and adjust scalability settings for you when performance drops (disabled in debug) |
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bOverrideDPIBasedEditorViewportScaling |
By default the editor will adjust scene scaling (quality) for high DPI in order to ensure consistent performance with very large render targets. |
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uint32: 1 |
bShowFrameRateAndMemory |
When enabled, the application frame rate, memory and Unreal object count will be displayed in the main editor UI |
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uint32: 1 |
bThrottleCPUWhenNotForeground |
Lowers CPU usage when the editor is in the background and not the active application |
Name | Description | |
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UEditorPerformanceSettings ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
UObject interface |