| UTransactor::EnableObjectSerialization()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/TransBuffer.h |
Include |
#include "Editor/TransBuffer.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp |
virtual bool EnableObjectSerialization()
Enables the transaction buffer to serialize the set of objects it references.
true if the transaction buffer is able to serialize object references.