UTransBuffer::IsObjectInTransationBuffer

Checks if a specific object is referenced by the transaction buffer

Windows
MacOS
Linux

Override Hierarchy

UTransactor::IsObjectInTransationBuffer()

UTransBuffer::IsObjectInTransationBuffer()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/TransBuffer.h

Include

#include "Editor/TransBuffer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp

Syntax

virtual bool IsObjectInTransationBuffer
(
    const UObject * Object
) const

Remarks

Checks if a specific object is referenced by the transaction buffer

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss