UUnrealEdEngine::AttachSelectedActors

Uses the current selection state to attach actors together. Last selected Actor becomes the base.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

void AttachSelectedActors()

Remarks

Uses the current selection state to attach actors together. Last selected Actor becomes the base.

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