UUnrealEdEngine::Cleanse

General functions. Cleans up after major events like e.g. map changes.

Windows
MacOS
Linux

Override Hierarchy

UEditorEngine::Cleanse()

UUnrealEdEngine::Cleanse()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorSelectUtils.cpp

Syntax

virtual void Cleanse
(
    bool ClearSelection,
    bool Redraw,
    const FText & TransReset
)

Remarks

General functions. Cleans up after major events like e.g. map changes.

Parameters

Parameter

Description

ClearSelection

Whether to clear selection

Redraw

Whether to redraw viewports

TransReset

Human readable reason for resetting the transaction system

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