UUnrealEdEngine::CreateBSPVisibilityMap

Will create a map of currently visible BSP surfaces.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual void CreateBSPVisibilityMap
(
    UWorld * InWorld,
    TMap< AActor *, TArray< int32 >> & OutBSPMap,
    bool & bOutAllVisible
)

Remarks

Will create a map of currently visible BSP surfaces.

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