UUnrealEdEngine::GetDesiredAttachmentState

Returns the configuration of attachment that would result from calling AttachSelectedActors at this point in time

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MacOS
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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

AActor * GetDesiredAttachmentState
(
    TArray< AActor * > & OutNewChildren
)

Remarks

Returns the configuration of attachment that would result from calling AttachSelectedActors at this point in time

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