UUnrealEdEngine::HandleBuildPathsCommand

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp

Syntax

bool HandleBuildPathsCommand
(
    const TCHAR * Str,
    FOutputDevice & Ar,
    UWorld * InWorld
)

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