UUnrealEdEngine::MakeSelectedActorsLevelCurrent

If all selected actors belong to the same level, that level is made the current level.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp

Syntax

void MakeSelectedActorsLevelCurrent()

Remarks

If all selected actors belong to the same level, that level is made the current level.

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