| UEditorEngine::SelectBSPSurf()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorSelectUtils.cpp |
Selects or deselects a BSP surface in the persistent level's UModel. Does nothing if GEdSelectionLock is true.
Parameter |
Description |
---|---|
InModel |
The model of the surface to select. |
iSurf |
The index of the surface in the persistent level's UModel to select/deselect. |
bSelected |
If true, select the surface; if false, deselect the surface. |
bNoteSelectionChange |
If true, call NoteSelectionChange(). |