UUnrealEdEngine::SelectBSPSurf

Selects or deselects a BSP surface in the persistent level's [UModel](API\Runtime\Engine\UModel).

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Override Hierarchy

UEditorEngine::SelectBSPSurf()

UUnrealEdEngine::SelectBSPSurf()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorSelectUtils.cpp

Syntax

virtual void SelectBSPSurf
(
    UModel * InModel,
    int32 iSurf,
    bool bSelected,
    bool bNoteSelectionChange
)

Remarks

Selects or deselects a BSP surface in the persistent level's UModel. Does nothing if GEdSelectionLock is true.

Parameters

Parameter

Description

InModel

The model of the surface to select.

iSurf

The index of the surface in the persistent level's UModel to select/deselect.

bSelected

If true, select the surface; if false, deselect the surface.

bNoteSelectionChange

If true, call NoteSelectionChange().

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