| UEditorEngine::SetPivot()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorSelectUtils.cpp |
Sets the editor's pivot location, and optionally the pre-pivots of actors.
Parameter |
Description |
---|---|
NewPivot |
The new pivot location |
bSnapPivotToGrid |
If true, snap the new pivot location to the grid. |
bIgnoreAxis |
If true, leave the existing pivot unaffected for components of NewPivot that are 0. |
bAssignPivot |
If true, assign the given pivot to any valid actors that retain it (defaults to false) |