UUnrealEdEngine::UpdatePivotLocationForSelection

Called to reset the editor's pivot (widget) location using the currently selected objects.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorSelectUtils.cpp

Syntax

void UpdatePivotLocationForSelection
(
    bool bOnChange
)

Remarks

Called to reset the editor's pivot (widget) location using the currently selected objects. Usually called when the selection changes.

Parameters

Parameter

Description

bOnChange

Set to true when we know for a fact the selected object has changed

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