Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorSelectUtils.cpp |
Called to reset the editor's pivot (widget) location using the currently selected objects. Usually called when the selection changes.
Parameter |
Description |
---|---|
bOnChange |
Set to true when we know for a fact the selected object has changed |