Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp |
void UpdateVolumeActorVisibility
(
UClass * InVolumeActorClass,
FLevelEditorViewportClient * InViewport
)
Updates the volume actor visibility for all viewports based on the passed in volume class
Parameter |
Description |
---|---|
InVolumeActorClass |
The type of volume actors to update. If NULL is passed in all volume actor types are updated. |
InViewport |
The viewport where actor visibility should apply. Pass NULL for all editor viewports. |