UUnrealEdEngine::edactDuplicateSelected

Duplicates selected actors.

Windows
MacOS
Linux

Override Hierarchy

UEditorEngine::edactDuplicateSelected()

UUnrealEdEngine::edactDuplicateSelected()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual void edactDuplicateSelected
(
    ULevel * InLevel,
    bool bUseOffset
)

Remarks

Duplicates selected actors. Handles the case where you are trying to duplicate PrefabInstance actors.

Parameters

Parameter

Description

InLevel

Level to place duplicate

bUseOffset

Should the actor locations be offset after they are created?

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss