| UEditorEngine::edactDuplicateSelected()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
Duplicates selected actors. Handles the case where you are trying to duplicate PrefabInstance actors.
Parameter |
Description |
---|---|
InLevel |
Level to place duplicate |
bUseOffset |
Should the actor locations be offset after they are created? |