UUnrealEdEngine::edactHideSelectedStartup

Mark all selected actors and BSP models to be hidden upon editor startup, by setting their bHiddenEd flag to true, if it is not already.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual void edactHideSelectedStartup
(
    UWorld * InWorld
)

Remarks

Mark all selected actors and BSP models to be hidden upon editor startup, by setting their bHiddenEd flag to true, if it is not already. This directly modifies/dirties the relevant actors/BSP.

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