UUnrealEdEngine::edactRemoveFromGroup

Removes any groups or actors in the current selection from their immediate parent.

Windows
MacOS
Linux

Deprecated

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorGroup.cpp

Syntax

virtual void edactRemoveFromGroup()

Remarks

Removes any groups or actors in the current selection from their immediate parent. If all actors/subgroups are removed, the parent group will be destroyed.

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