Deprecated
edactRemoveFromGroup is deprecated, use UActorGroupingUtils::RemoveSelectedFromGroup
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
Include |
#include "Editor/UnrealEdEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorGroup.cpp |
virtual void edactRemoveFromGroup()
Removes any groups or actors in the current selection from their immediate parent. If all actors/subgroups are removed, the parent group will be destroyed.