UUnrealEdEngine::edactSelectRelevantLights

Select the relevant lights for all selected actors

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual void edactSelectRelevantLights
(
    UWorld * InWorld
)

Remarks

Select the relevant lights for all selected actors

Parameters

Parameter

Description

InWorld

World context

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