UUnrealEdEngine::edactUnHideAllStartup

Mark all actors and BSP models to be shown upon editor startup, by setting their bHiddenEd flag to false, if it is not already.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual void edactUnHideAllStartup
(
    UWorld * InWorld
)

Remarks

Mark all actors and BSP models to be shown upon editor startup, by setting their bHiddenEd flag to false, if it is not already. This directly modifies/dirties the relevant actors/BSP.

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