EditorReinit

Similar to [EditorInit()](API\Editor\UnrealEd\EditorInit), but the [IMainFrameModule](API\Editor\MainFrame\Interfaces\IMainFrameModule) is recreated rather than just created.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/UnrealEdGlobals.h

Include

#include "UnrealEdGlobals.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdGlobals.cpp

Syntax

int32 EditorReinit()

Remarks

Similar to EditorInit(), but the IMainFrameModule is recreated rather than just created. This function is useful e.g., to load a new layout without having to restart the whole editor.

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