Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/UnrealEdGlobals.h |
Include |
#include "UnrealEdGlobals.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/UnrealEdGlobals.cpp |
int32 EditorReinit()
Similar to EditorInit(), but the IMainFrameModule is recreated rather than just created. This function is useful e.g., to load a new layout without having to restart the whole editor.