ExistingMeshLodSectionData::ExistingMeshLodSectionData
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Public/SkelImport.h
|
Include
|
#include "SkelImport.h"
|
ExistingMeshLodSectionData
(
FName InImportedMaterialSlotName,
bool InbCastShadow,
bool InbRecomputeTangents,
int32 InGenerateUpTo,
bool InbDisabled
)
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.