ExistingMeshLodSectionData::ExistingMeshLodSectionData

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SkelImport.h

Include

#include "SkelImport.h"

Syntax

ExistingMeshLodSectionData
(
    FName InImportedMaterialSlotName,
    bool InbCastShadow,
    bool InbRecomputeTangents,
    int32 InGenerateUpTo,
    bool InbDisabled
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss