| UExporter::GetFileCount()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterBMP.h |
Include |
#include "Exporters/TextureExporterBMP.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
Number of binary files to export for this object. Should be 1 in the vast majority of cases. Noted exception would be multichannel sounds which have upto 8 raw waves stored within them.