Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
Include |
#include "AssetSelection.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetSelection.cpp |
Determines if the provided actor is capable of having a material applied to it.
true if the actor is valid for material application; false otherwise
Parameter |
Description |
---|---|
TargetActor |
Actor to check for the validity of material application |