Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
Include |
#include "AssetSelection.h" |
class FActorFactoryAssetProxy
No constructors are accessible with public or protected access.
Name | Description | ||
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AActor * |
AddActorForAsset ( |
Places an actor instance using the factory appropriate for the type of asset |
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AActor * |
AddActorFromSelection ( |
Places an actor instance using the factory appropriate for the type of asset using the current object selection as the asset |
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ApplyMaterialToActor ( |
Attempts to apply the material to the specified actor. |
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GenerateActorFactoryMenuItems ( |
Builds a list of strings for populating the actor factory context menu items. |
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UActorFactor... |
GetFactoryForAsset ( |
Find the appropriate actor factory for an asset by type. |
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UActorFactor... |
GetFactoryForAssetObject ( |
Find the appropriate actor factory for an asset. |
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IsActorValidForMaterialApplication ( |
Determines if the provided actor is capable of having a material applied to it. |
Name |
Description |
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FMenuItem |
Information about an add actor menu item |