FActorFolders::GetDefaultFolderNameForSelection

Get a new default folder name that would apply to the current selection

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h

Include

#include "EditorActorFolders.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp

Syntax

FName GetDefaultFolderNameForSelection
(
    UWorld & InWorld
)

Remarks

Get a new default folder name that would apply to the current selection

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