FActorFolders::PathIsChildOf

Check if the specified path is a child of the specified parent

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h

Include

#include "EditorActorFolders.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp

Syntax

static bool PathIsChildOf
(
    const FString & InPotentialChild,
    const FString & InParent
)

Remarks

Check if the specified path is a child of the specified parent

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