FAnimationRetargetContext::DuplicateAssetsToRetarget

Duplicates the assets stored for retargetting, populating maps of original assets to new asset

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h

Include

#include "EditorAnimUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp

Syntax

void DuplicateAssetsToRetarget
(
    UPackage * DestinationPackage,
    const FNameDuplicationRule * NameRule
)

Remarks

Duplicates the assets stored for retargetting, populating maps of original assets to new asset

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