Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
Include |
#include "EditorAnimUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp |
void DuplicateAssetsToRetarget
(
UPackage * DestinationPackage,
const FNameDuplicationRule * NameRule
)
Duplicates the assets stored for retargetting, populating maps of original assets to new asset