FAnimationRetargetContext::GetSingleTargetObject

Returns the [UObject](API\Runtime\CoreUObject\UObject\UObject) that was chosen to retarget if there was only one in the first place

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h

Include

#include "EditorAnimUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp

Syntax

UObject * GetSingleTargetObject() const

Remarks

Returns the UObject that was chosen to retarget if there was only one in the first place

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