FAnimationRetargetContext::RetargetAnimations

Retarget the contained assets

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h

Include

#include "EditorAnimUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp

Syntax

void RetargetAnimations
(
    USkeleton * OldSkeleton,
    USkeleton * NewSkeleton
)

Remarks

Retarget the contained assets

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