References
Module
UnrealEd
Header
/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h
Include
#include "EditorAnimUtils.h"
Source
/Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp
Syntax
void RetargetAnimations( USkeleton * OldSkeleton, USkeleton * NewSkeleton)
Remarks
Retarget the contained assets